Minecraft
Minecraft server status
Java and Bedrock, by IP, domain, or name — with SRV resolution and default-port handling.
Minecraft, ARK, and Hytale server status
Check Minecraft, ARK, and Hytale servers in one place: online status, players, latency, version, and last seen online.
Resolving address, pinging the server, and reading public data.
Matches
Try a direct server address or a more specific public name.
What it checks
Minecraft
Java and Bedrock, by IP, domain, or name — with SRV resolution and default-port handling.
ARK
Survival Evolved and known Survival Ascended servers, via direct Steam checks and registry data.
Hytale
Players, version, latency, and world details through the server's public Hytale Query plugin.
Visibility
Confirm your server is reachable from outside your network after port forwarding.
Uptime
A decisive Online or Offline after retries, plus when the server was last seen online.
Discord bot
Add the isgameup bot and run /checkserver for Minecraft or Hytale. Use /watch to monitor Minecraft, ARK, and Hytale servers.
FAQ
Select Minecraft (or Auto) and enter your address — a hostname like mc.hypixel.net, an IPv4 address, or a bracketed IPv6 address. isgameup pings the public endpoint and reports status, players, version, and latency.
It usually means the server is reachable on your local network but not from the public internet — typically a port forwarding or firewall issue. Use the port check with your public IP and port (25565 for Minecraft Java) to confirm whether it responds from outside your network.
Yes — enter ARK as IP:port using the query port, for example 1.2.3.4:27015. The query port isn't the same as the game port and there's no reliable default, so it must be included. Minecraft has default ports, so a bare hostname works there.
Hytale uses UDP and QUIC, so isgameup reads the public endpoint provided by the Nitrado WebServer and Query plugins. The server owner must enable anonymous basic query access. Enter the game address; port 5520 is used when omitted.
isgameup gives a decisive Online or Offline for any server it can reach, and retries first so a single dropped packet doesn't cause a false Offline. "Couldn't check" appears only when the check can't be run at all, such as an ARK: Survival Ascended server on Epic Online Services, or a temporary problem on our side.